MY WORK

FLAGSHIP PRODUCTS

These are the projects I’m most proud of, not just because they shipped, but because they reflect how I lead, think, and build at my best.

Dance Break

A high energy Dance game where players perform a dance and receive a score based on their performance. It serves as an activation for events, and a free to play mobile game.

CTO

Co-Founder

Technical Lead

Engineer

Ghostie: Battle for the Bones

A mobile free to play game incorporating team-based MOBA mechanics with fighting game combat, inspired by League of Legends and Super Smash Bros.

CTO

Co-Founder

Technical Lead

Engineer

Blindsight: War of the Wardens

A PC-based, narrative-driven hero brawler where you play as a martial arts master with echolocation abilities who retrieves a family heirloom in order to save the world.

Lead Engineer

Body of Mine

An award-winning VR experience that allows you to step into the body of another gender and discover the stories of transgender individuals.

Technical Contributor

Mineceit / Zeqa Network

Mineceit was a Minecraft: Bedrock PvP server that introduced first-of-its-kind features. Its tech powered Zeqa Network, which went on to reach 1M+ players.

Lead Engineer

Technical Advisor

SUPPORTING PROJECTS

These are projects created through collaborations, game jams, or hackathons. Some of these projects are shipped, others won awards. All of them helped me grow.

Charon

A third-person action PC game where you play as Charon, ferryman of the Underworld, who risks a treacherous journey to help his friend reach her lost lover in the afterlife.

Technical Designer

Turtle Town

A 2D PC base-building game where players construct and defend a town on the back of a moving turtle.

Gameplay Engineer

Super Chicks: Escape

Space Invaders-like game with 3D movement using a real robot that players control using virtual joysticks augmented on a pass-through headset.

Co-Creator

Engineer

Fatal Sting

Fatal Sting is a 1vs1 2D Fighting game where players learn about various insects and arachnids.

Co-Creator

Engineer

WHERE I'VE BUILT BEFORE

Before launching my own work, I helped build games and tools at both scrappy startups and scaled studios. Those experiences taught me how to support teams and how to lead them.

Warner Bros. Games

Developed proprietary tools for QA testers and Game Developers within different studios in the WB Games ecosystem.

Software Engineer

Airstrafe Interactive

The studio behind Saleblazers, an open-world multiplayer shopkeeping survival game for 1-8 players. Worked alongside cross-functional teams to develop gameplay systems and tools.

Gameplay Programmer